Halo 3 FlagDrag/BombDrag
Halo 3 is over two years old, but it’s still a fun game. Fun enough that each Monday night there is a small group of us who get together and play it.
A staple of our Monday evenings has become drag racing:
We’ve modified this track and have been playing it for months, but now the excitement is starting to wear off. I think we all love the insanity the drag race map brings to the table, but we’re getting a little bored with it.
I decided to create a similar variant that combines the drag racing insanity with Assault/Capture the Flag. Here are some screen shots and descriptions:
Overhead view of the map. Notice the attacker starting point on the left and the defending base on the right:

Attacking team starting point:

A few goodies along the way for the attackers to pick up:

At the end of the strip, the launch point we’ve all come to know and love:

Attackers have an alternate side route. Vehicles can only leave from the base on these routes - not enter:

Defenders have a chain gun available to spray bullets on attackers as they launch:

Better view of the defensive base:

A big, tall back wall is provided to try and keep the lightweight Mongoose ATV’s from flying out. I’d say it’s about a 50/50 chance they will stay in bounds! During play-testing, I found that the ATV’s just fly super far into the air with the exploding fusion coil plus grav lifts at the launch point. I kind of like the randomness of not knowing if you’ll make it as an attacker. The bigger Warthogs make it in without risk almost every time.

Secret route to rocket launcher. Approximately equi-distant between offense/defense:

Hopefully we’ll play this on the coming Monday. After some play testing with the group - I’ll try and remember to make this map available for download.